Home
Classes
C
Actor
F
callEvent
F
destroy
F
emit
F
isActive
F
loadAttributes
F
loadEquipments
F
loadInventory
F
loadSkills
F
loadSprites
F
move
F
restoreInventory
F
rotate
F
saveData
F
setActive
F
setAngle
F
setAnimation
F
setPassage
F
setPosition
F
setScale
F
setSprite
F
setTeam
F
translate
F
update
F
updateAngle
F
updateGridPosition
F
updateHitTimestamp
F
useInventory
F
initialize
C
ActorCollider
F
handleActorCollisions
F
handleSceneCollisions
F
initialize
C
ActorNavigator
F
_circleApproachTarget
F
_circleFollowTarget
F
_circleFollowTargetOnce
F
_circleLeaveTarget
F
_circleNavigateToTarget
F
_followTargetBuffer
F
_rectangleApproachTarget
F
_rectangleFollowTarget
F
_rectangleFollowTargetOnce
F
_rectangleNavigateToTarget
F
_switchToFollowTargetBuffer
F
calculateVelocity
F
followCircle
F
followRectangle
F
moveTo
F
moveTowardAngle
F
navigateTo
F
onFinish
F
route
F
setMovementFactor
F
setMovementFactorTemp
F
setMovementSpeed
F
stopMoving
F
updateForwardMovement
F
updatePathMovement
C
Animation
F
activate
F
deleteTexture
F
destroy
F
destroyActiveEmitters
F
destroyContextEmitters
F
draw
F
drawSprite
F
emitParticles
F
finish
F
getCurrentTime
F
getDirectionAngle
F
getDuration
F
getTexture
F
loadContexts
F
loadDirCase
F
loadTexture
F
onFinish
F
release
F
restart
F
restoreSpriteImages
F
setAngle
F
setDirection
F
setDrawingPosition
F
setMotion
F
setPosition
F
setSpriteImages
F
update
F
updateFrameParameters
F
updateRotation
F
_loadContext
F
contextReset
F
contextUpdate
F
contextUpdateParticle
F
contextUpdateSound
F
contextUpdateSprite
F
initialize
F
loadContexts
C
AnimationController
F
bindAnimation
F
changeMotion
F
getCurrentMotionName
F
loadData
F
playMotion
F
restart
F
saveData
F
startIdle
F
startMoving
F
stopMotion
C
AudioPlayer
F
continue
F
pause
F
play
F
reset
F
restore
F
save
F
setLoop
F
setPan
F
setReverb
F
setVolume
F
stop
C
AudioReverb
F
connect
F
disconnect
F
set
F
setDry
F
setWet
F
getConvolver
C
BatchRenderer
C
CooldownItem
C
CooldownManager
F
create
F
decreaseCooldown
F
delete
F
get
F
increaseCooldown
F
loadData
F
saveData
F
setCooldown
F
update
C
DialogBoxElement
F
calculateTextPosition
F
continue
F
destroy
F
draw
F
drawBuffer
F
pause
F
print
F
printImmediately
F
printNextPage
F
reload
F
resize
F
resizeEmbeddedImages
F
update
C
EasingMap
F
map
C
Equipment
F
callEvent
F
emit
F
equip
F
remove
F
saveData
C
EquipmentManager
F
delete
F
get
F
getById
F
loadData
F
remove
F
saveData
F
set
C
EventHandler
F
continue
F
finish
F
getTimer
F
onFinish
F
pause
F
update
F
wait
F
restore
F
save
C
ImageElement
F
destroy
F
draw
F
loadBase64
F
resize
F
setImageClip
F
setTint
C
ImageTexture
F
destroy
F
updateSliceData
C
Inventory
F
addToMap
F
count
F
createEquipment
F
createItems
F
decreaseItems
F
decreaseMoney
F
deleteEquipment
F
gainEquipment
F
get
F
getList
F
increaseItems
F
increaseMoney
F
insert
F
loadData
F
loseEquipment
F
remove
F
removeFromMap
F
reset
F
saveData
F
sort
F
swap
C
Item
F
callEvent
F
decrease
F
emit
F
increase
F
remove
F
saveData
F
use
C
Matrix
F
mirrorh
F
mirrorv
F
multiply
F
project
F
reset
F
rotate
F
rotateAt
F
scale
F
scaleAt
F
set
F
set6f
F
skewAt
F
translate
F
translateY
C
MultipleAudioPlayer
F
continue
F
getAudio
F
getRecentlyAudio
F
pause
F
play
F
playAt
F
reset
F
setLoop
F
setPan
F
setReverb
F
setVolume
F
stop
C
ParticleElement
F
draw
F
getAreaPosition
F
getBoundingRectangle
F
getColorInt
F
initialize
F
postProcessingCommon
F
postProcessingEdge
F
setStartColorEasing
F
setStartColorFixed
F
setStartColorRandom
F
setStartColorTexture
F
setStartPositionCircle
F
setStartPositionEdge
F
setStartPositionPoint
F
setStartPositionRectangle
F
transformStartPosition
F
update
F
updateColorEasing
F
updateMethods
C
ParticleEmitter
F
destroy
F
draw
F
emitParticles
F
isEmpty
F
translateParticles
F
update
F
updateParticles
C
ParticleLayer
F
calculateElementSize
F
destroy
F
draw
F
emitParticles
F
loadTexture
F
translateParticles
F
updateCount
F
updateEasing
F
updateParticles
C
Printer
F
calculatePadding
F
calculateTextPosition
F
destroy
F
draw
F
drawBuffer
F
executeCommands
F
getRawX
F
getRawY
F
getScaledLetterSpacing
F
getScaledLineSpacing
F
getScaledPrintHeight
F
getScaledPrintWidth
F
getScaledSize
F
loadImage
F
matchTag
F
measureHeight
F
measureWidth
F
newLine
F
reset
F
updateFont
F
drawText
F
drawTextWithOutline
F
drawTextWithShadow
F
drawTextWithStroke
F
fetchCommand
F
importFonts
F
initialize
F
loadDefault
F
parseEffect
F
resetCommands
F
restoreTexture
C
ProgressBarElement
F
calculateProgressVertices
F
destroy
F
draw
F
resize
C
SceneActorList
F
append
F
autorun
F
count
F
destroy
F
loadData
F
remove
F
saveData
F
setMaxColliderSize
F
setMaxGridCellSize
F
update
F
updateGridPosAndCells
C
SceneAnimation
F
callEvent
F
destroy
F
emit
F
saveData
F
update
C
SceneAnimationList
F
append
F
autorun
F
destroy
F
loadData
F
remove
F
saveData
F
update
C
SceneContext
F
callEvent
F
destroy
F
emit
F
getActor
F
getMultipleActors
F
getWallPosByRay
F
isInLineOfSight
F
isInWallBlock
F
load
F
loadData
F
loadObjects
F
loadSubscene
F
loadTerrainObstacles
F
render
F
saveData
F
setAmbientLight
F
unloadSubscene
F
update
F
updateTerrainObstacle
C
SceneGridCellList
F
append
F
get
F
grow
F
optimize
F
remove
F
resize
F
shrink
F
update
C
SceneLight
F
callEvent
F
destroy
F
draw
F
drawAreaLight
F
drawPointLight
F
emit
F
measure
F
move
F
saveData
F
update
C
SceneLightManager
F
append
F
autorun
F
destroy
F
loadData
F
remove
F
render
F
saveData
F
update
C
SceneObstacleArray
F
append
F
remove
F
update
C
SceneParallax
F
callEvent
F
destroy
F
draw
F
emit
F
saveData
F
update
C
SceneParallaxManager
F
append
F
autorun
F
destroy
F
getTileTerrain
F
loadData
F
remove
F
saveData
F
sort
F
update
C
SceneParticleEmitter
F
callEvent
F
destroy
F
emit
F
saveData
F
update
C
SceneParticleEmitterList
F
append
F
autorun
F
destroy
F
loadData
F
remove
F
saveData
F
update
C
SceneRegion
F
callEvent
F
createEventUpdaters
F
destroy
F
emit
F
saveData
F
update
C
SceneRegionList
F
append
F
autorun
F
destroy
F
loadData
F
remove
F
saveData
F
update
C
SceneSpriteRenderer
F
render
F
reset
F
setObjectLists
C
SceneTerrainArray
C
SceneTilemap
F
callEvent
F
deleteTile
F
destroy
F
draw
F
emit
F
getTileTerrain
F
loadTextures
F
saveData
F
setTile
F
update
C
SceneTriggerList
F
append
F
destroy
F
remove
F
update
C
Script
F
add
F
call
F
emit
F
remove
F
compileParamList
F
create
F
loadDeferredParameters
F
pushDeferredParameter
C
Shortcut
C
Skill
F
callEvent
F
cast
F
decreaseCooldown
F
emit
F
increaseCooldown
F
remove
F
saveData
F
setCooldown
C
SkillCooldownList
F
append
F
update
C
SkillManager
F
add
F
delete
F
get
F
loadData
F
remove
F
saveData
F
sort
C
State
F
callEvent
F
decreaseTime
F
emit
F
increaseTime
F
saveData
F
setTime
C
StateCountdownList
F
append
F
remove
F
update
C
StateManager
F
add
F
delete
F
get
F
loadData
F
remove
F
saveData
C
TargetManager
F
append
F
decreaseThreat
F
detect
F
discard
F
getTargetFarthest
F
getTargetMaxAttributeRatio
F
getTargetMaxAttributeValue
F
getTargetMaxThreat
F
getTargetMinAttributeRatio
F
getTargetMinAttributeValue
F
getTargetNearest
F
getTargetRandom
F
increaseThreat
F
remove
F
reset
F
resetRelatedTargets
F
resetTargets
C
TextBoxElement
F
addEventListeners
F
beforeinputEvent
F
blurEvent
F
calculateHTMLInputPosition
F
calculateTextPosition
F
changeEvent
F
connect
F
createHTMLInputElement
F
destroy
F
disconnect
F
draw
F
fineTuneNumber
F
focusEvent
F
hide
F
inputEvent
F
keydownEvent
F
readInputNumber
F
removeEventListeners
F
resize
F
show
F
update
F
wheelEvent
C
TextElement
F
calculateTextPosition
F
destroy
F
draw
F
resize
F
resizeEmbeddedImages
F
update
C
Texture
F
clear
F
clip
F
destroy
F
fromImage
F
getImageData
F
resize
F
toBase64
C
TextureManager
F
append
F
delete
F
update
C
Timer
F
add
F
remove
F
tick
F
update
F
wait
F
waitRaw
C
Trigger
F
calculateAnimDirection
F
callEvent
F
destroy
F
emit
F
loadAnimation
F
remove
F
setAngle
F
setPosition
F
setScale
F
setSpeed
F
update
F
updateAnimation
F
updateCollision
F
updateMovement
F
updateVelocity
F
getActorsBySelector
F
update
C
UIElement
F
appendChild
F
appendChildren
F
calculatePosition
F
callEvent
F
clear
F
connect
F
connectChildren
F
contains
F
destroy
F
destroyChildren
F
disconnect
F
disconnectChildren
F
drawChildren
F
emit
F
hide
F
insertBefore
F
isPointIn
F
isVisible
F
move
F
moveToIndex
F
query
F
remove
F
resizeChildren
F
set
F
show
C
VideoElement
F
connect
F
continue
F
createVideoFrameUpdater
F
destroy
F
disconnect
F
draw
F
onEnded
F
pause
F
resize
C
WindowElement
F
_calculateScrollArea
F
draw
F
drawChildren
F
getVisibleGridColumns
F
getVisibleGridRows
F
requestResizing
F
resize
F
scrollToChild
F
horizontalGridResize
F
verticalGridResize
Globals
M
GL
F
_createElement
F
_updateBubbleState
F
activate
F
add
F
addMember
F
addPointerEventRoot
F
append
F
autorun
F
bind
F
blur
F
buildPath
F
calculateCoords
F
calculateSceneCoords
F
call
F
callAutorunEvents
F
callSpecialEvent
F
changeRelation
F
checkIfRemovedHover
F
clearGlobalActors
F
compileEvents
F
continue
F
convertToScreenCoords
F
create
F
createAutotileMap
F
createEasingMap
F
createElement
F
createFollower
F
createMembers
F
createPath
F
createPlayer
F
createUnitPath
F
decodeClone
F
decodeTeamData
F
decodeTerrains
F
decodeTiles
F
delete
F
deleteGameData
F
disable
F
displayErrorMessage
F
doubleclick
F
emit
F
emitInputEvent
F
enable
F
encodeTeamData
F
encodeTerrains
F
executeCallbacks
F
find
F
follow
F
gamepadbuttonpress
F
gamepadbuttonrelease
F
gamepadleftstickchange
F
gamepadrightstickchange
F
generate32bit
F
generate64bit
F
get
F
getElementAtMouse
F
getGroup
F
getItem
F
getKey
F
getKeys
F
getName
F
getParallaxAnchor
F
getPathByGUID
F
getPointerEventRoot
F
getRelationByIndexes
F
getValue
F
initialize
F
isEnemy
F
isFriendly
F
isMacOS
F
keydown
F
keydownFilter
F
keyup
F
load
F
loadData
F
loadFile
F
loadGameData
F
loadGlobalData
F
loadMeta
F
loadObjects
F
loadPresets
F
loadSaveMeta
F
loadScene
F
loadScripts
F
loadUI
F
mousedown
F
mousedownLB
F
mousedownRB
F
mouseleave
F
mousemove
F
mouseup
F
mouseupLB
F
mouseupRB
F
moveTo
F
off
F
on
F
onTransitionEnd
F
open
F
parseCSSColor
F
parseDateTimestamp
F
parseFloatArray
F
parseFloatArrayTag
F
parseGUID
F
parseInt
F
parseIntArray
F
pause
F
pointerdown
F
pointerenter
F
pointerleave
F
pointermove
F
pointerup
F
pop
F
precompile
F
precompileActors
F
precompileAnimations
F
precompileEquipments
F
precompileItems
F
precompileSkills
F
precompileStates
F
precompileTriggers
F
preventInput
F
push
F
remapScripts
F
remove
F
removeItem
F
removeLatestPointerEventRoot
F
removeMember
F
removePointerEventRoot
F
render
F
renderLoadingProgress
F
reset
F
resetPointerEventRoots
F
resize
F
restoreInput
F
rotateAndScaleCanvas
F
route
F
saveData
F
saveGameData
F
saveGlobalData
F
scaleCanvas
F
set
F
setBypass
F
setItem
F
setPlayer
F
setResolution
F
setTimeScale
F
setToHighestPriority
F
setZoomFactor
F
shake
F
shareInventory
F
simulateButton
F
simulateKey
F
start
F
stop
F
switchGameInfoDisplay
F
testConditions
F
unfollow
F
unpack
F
unpackTeamData
F
update
F
updateLoadingProgress
F
wheel
F
xhr